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Gold Medal Software 3
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Gold Medal Software - Volume 3 (Gold Medal) (1994).iso
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boul120.arj
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BOULDER.INF
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OS/2 Help File
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1994-05-23
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15KB
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175 lines
ΓòÉΓòÉΓòÉ 1. Installation ΓòÉΓòÉΓòÉ
Installation
Boulder-Dash consists of two parts:
o BOULDER.EXE: The game itself and
o BUILDER.EXE: the level-editor for Boulder-Dash levels.
Important: You need the generic game interface GI to play Boulder-Dash!
GIRUN.ZIP contains all files needed to install and configure GI. Please install
and configure GI before you install, configure and run Boulder-Dash!
GI.ZIP which contains the most recent version of GI. GI (and all source-code)
is available via anonymous ftp just like Boulder-Dash. Please Install and
Configure GI first (view GI.INF) !
Note: Boulder will NOT run without GI!
Graphic-Mode
Boulder-Dash runs in a OS/2 Full-Screen session. It uses the 320x200 pixel mode
with 256 colors (easiest to program). If you experience problems with this
resolution, try re-configuring your card (especially 8514A, ATI-utltra) in
plain DOS and run SVGA ON before starting BOULDER. But since 320x200 is a
standard VGA-mode (not even SVGA) it should work on all VGA cards...
Note: BOULDER needs the PORTIO.DLL to manipulate the VGA palette. So you must
have:
o The Boulder-directory in your LIBPATH statement (CONFIG.SYS) or
o the current directory (.) in your LIBPATH and set the current directory to
where Boulder lies before starting it or
o copy the PORTIO.DLL to a location mentioned in your LIBPATH.
Note: If PORTIO.DLL cannot be accessed by OS/2, you'll get a SYS0002
message...
ΓòÉΓòÉΓòÉ 2. Version ΓòÉΓòÉΓòÉ
Remarks to specific versions of Boulder-Dash
In this section you'll find comments and remarks to the actual version of
Boulder-Dash. Every sub-section contains comments for bug-fixes, enhancments
and changes in behaviour.
ΓòÉΓòÉΓòÉ 2.1. Version 1.10 ΓòÉΓòÉΓòÉ
Version 1.10
o Scrolling diagonal left-up did not draw element in lower left corner (fixed)
o Mine did not explode when button 1 stayed pressed (fixed)
o Button 2 is shortcut for QUIT on the start-screen (new)
o Entering a new name did not work if player 1 was a KBD player and button 1
was assigned to 'Enter' (fixed)
o After entering a new name, the selection bar jumps to this name (new)
o 19th name could be defined but not chosen (fixed)
o New slime-kind that does not change to diamonds (new)
ΓòÉΓòÉΓòÉ 2.2. Version 1.20 ΓòÉΓòÉΓòÉ
Version 1.20
o (new)
o (new)
o (new)
o (new)
o (new)
o House behind a door was not handled correctly. (fix)
o Stone pushed onto Swamp was not handled correctly. (fix)
o Two Slimes falling right afer each other into a Swamp were not handled
correcly. (fix)
o Return-Values of GI were not handled correclty. (fix)
o A Magicwall above another with a distance of one unit was not handled
correclty. (fix)
o Egg did not change into a diamond when a stone fell out of an earth. (fix)
o Missile could be launched at any place, even on walls and other players...
(fix)
o Missile caused a crash when hit by anything... (fix)
o Eating diamonds close above a swamp was very dangerous. (Player was drawn
into the swamp!) (fix)
o When a Player fled through a door after launching a mine, Boulder crashed.
(fix)
ΓòÉΓòÉΓòÉ 3. Boulder ΓòÉΓòÉΓòÉ
Boulder Dash - The Game
Note: For a description of the various objects in a Boulder-Dash level see the
Objects-Definition in Builder-Help.
Basic Idea
You can play Boulder-Dash alone or with a friend as a TEAM. In Team-Mode you'll
have to help each other, true Team-work!
Your task is to eat as many diamonds as stated in the bottom-line (right of the
green diamond). Nasty levels, dangerous ghosts and a steadily running clock
keep trying to prevent you from completing a level.
You complete a level by eating enough diamonds and entering the house(s). If
you entered the house in time, press Button 1 or ESC to continue. You cannot
enter the next level before you completed the one you've just been working
on...
Score
While playing, your score is not displayed. But when you leave the level you'll
see the score-table of this level (with a check in the SUCC column if you
completed the level). Every player/team has an over-all score which is
displayed when selecting the player/team. This team-info is kept in TEAM.DAT so
you better not delete this file...
Limitations
o A maximum of 20 players/teams may be defined. If you try to define the 21'st
player/team, the 20'th gets overwritten.
o A maximum of 30 scores are saved per level.
o Player/Team names are no longer than 12 characters.
o Not all characters can be used (we had to design our own char-set...)
HAVE FUN !
Select this link to start Boulder-Dash now.
ΓòÉΓòÉΓòÉ 4. Builder ΓòÉΓòÉΓòÉ
Boulder Dash - The Level Editor
Boulder Dash comes along with a level design tool called BUILDER. With BUILDER
you can create and edit new or existing levels.
Note: See the Builder-Help tables for more information.
Warning: When modifying an existing level, all high-score data for that level
is lost! (Since afterwards, it's not the same level anymore...)
Select this link to start Builder now.
ΓòÉΓòÉΓòÉ 5. Credits ΓòÉΓòÉΓòÉ
Boulder Dash - The Credits
Version 1.10 of Boulder-Dash is free, you may copy it as you like. However this
may not be true for future versions...
If you encounter any problems, bugs or if you have any suggestions or comments
please feel free to contact me:
Roman Fischer
Leonhardstr. 12
CH-8001 Zuerich
Switzerland
email: rofische@iiic.ethz.ch
Credits
Thanks to Markus for creating all pictures in Boulder. Great work!
Thanks to Stefan and J-C for helping me along. Thx Andre for the tip with the
8514A.
Thanks to Michael Thompson for PORTIO.DLL
Thanks to whoever had the original idea of Boulder-Dash, it's a true
ever-green. I'd also like to thank the person(s) who programmed the
AMIGA-Version: Great Gfx & Sound!